Train
Select an event to begin your session
👤
Names & Faces
Memorise name+face pairs, recall by name
5 min default
🔢
Numbers
Memorise digit sequences, recall in order
5 min default
🖼
Images
Memorise photo sequences, tap in order
5 min default
📝
Words
Memorise word lists, type back in order
5 min default
🃏
Speed Cards
Full 52-card deck, recall in exact order
5 min default
01
Binary Digits
Memorise binary sequences, type back in order
5 min default
📜
Historical Dates
Memorise year + event pairs, recall the year
5 min default
🔊
Spoken Numbers
Listen to digits read aloud at 1/sec, recall in order
Audio · 1/sec
🎨
Abstract Images
Memorise unique abstract shapes, tap in original order
No semantic hooks
PAO System
Person · Action · Object for all 52 cards
Cards defined0/52
Word Images
Bind abstract words to concrete mental images for memory-palace
work — "Justice" → judicial scales weighing gold and silver.
Words defined0
Learn
Memory techniques and number-encoding systems
🏛
Memory Palaces
The foundational technique — place vivid images at fixed
spots along a familiar route.
🔢
Major System
Map digits to consonant sounds — build any word from any
number.
📌
Peg System
Pre-memorised images for digits — hook new info onto fixed
mental pegs.
👤
Dominic
Two-digit pairs become a person + action — 100 vivid
characters at your command.
🏆
Ben System
Three-digit cards combining Person + Action + Object from
different sources for max distinctness.
🔷
Number Shape
Each digit looks like something — 2 is a swan, 8 is a
snowman. Quickest system to start with.
🃏
PAO System
Compress 3 cards into one vivid scene: Person + Action +
Object. The competition standard.
💭
Word Substitution
Bind abstract words to concrete imagery so they survive a
trip into a palace.
📖
Story Method
Chain items into one absurd story. Easier than palaces
for short ordered lists.
🎵
Number Rhyme
1=bun, 2=shoe, 3=tree… The simplest peg system. 5
minutes to learn.
Review
Spaced repetition for your PAO cards and Word Images
Memory Palaces
The 2,000-year-old method of loci — a tutorial.
🏛 What is a Memory Palace?
A memory palace is a familiar physical space —
your childhood home, your commute to work, a museum you
know well — that you've turned into a mental scaffold for
storing information. To memorise a list you "place"
vivid images at fixed locations (called
loci, Latin for "places") along a route through
the space. To recall, you mentally walk the route and
see what's there.
🧠 Why it works
Three properties of human memory make this technique
disproportionately powerful:
- Spatial memory is enormous and effortless. You can navigate places you haven't visited in years.
- Vivid, weird imagery sticks. A blue elephant on your kitchen table is unforgettable.
- Sequence is free. The order of items is preserved by the order of locations along your route — you don't have to memorise the order separately.
📋 The 3-step recipe
- Pick a familiar route. Walk through a place you know well. Identify 10–20 distinct spots in fixed order.
- Convert each item to a vivid image. Absurd, exaggerated, multi-sensory.
- Place each image at the next locus. See it there. Interact with it mentally.
🗺 Building your first palace
Start with your home. Every room is etched in
your memory already. Pick somewhere where:
- You know the layout without thinking
- It has clearly distinct features (door, sofa, fridge, stairs…)
- You can mentally walk it in one fixed direction
Define a route. Always traverse the locations
in the SAME order. Don't skip. Don't change
directions. Use a clear left-or-right convention at
each junction.
Pick 10 loci to start. Each locus should be a
single object or specific spot — not "the kitchen"
(too vague) but "the kitchen table" or "the fridge
handle".
✨ Placing an item — worked example
Say you want to remember "milk" at locus #1
(your front door):
❌ Don't think:
"Milk is at the front door."
✓ Do think:
A giant glass bottle of milk has crashed
through your front door. Glass everywhere.
Milk pouring down the steps and pooling on the
welcome mat. You step in it. Cold. Sticky.
Rules for sticky imagery:
- Exaggerate the scale. Bigger or smaller than real.
- Get strange. Boring things don't stick.
- Show motion or interaction, not a still life.
- Multisensory: touch, smell, sound — not just sight.
👀 Recalling
Walk through the palace in your mind, locus by locus.
Look at each spot and let your image surface
naturally — don't force it. If you placed the image
well, recall is almost automatic.
Reviewing right after placement, then once a few hours
later, then once the next day, fixes the binding
long-term (spaced repetition).
🏆 Tips from competitive memory athletes
- Build several palaces. 5 is a good starting fleet. Rotate them so old imagery has time to fade.
- Walk the empty palace first to lock in the route — before you place anything.
- Give yourself more loci than you need. A 15-spot palace beats a 10-spot one that's cramped.
- Always begin at the same locus and go the same direction. Consistency is the whole point.
⚠ Common pitfalls
- Generic images. "A cat at the door" is forgettable. Get weirder.
- Loci too close together. If two spots feel like the same place, their items will merge.
- Reusing too fast. Same palace day after day causes interference — give it 24+ hours between uses.
- Pretty imagery only. Pleasant pictures don't stick as well as bizarre, comic, or visceral ones.
▶ Try it
You have three built-in palaces ready to walk —
Childhood Home, Grand Library, and
Airport Terminal — each with a 360° virtual tour.
Use them as templates or build your own from scratch.
PAO System
Compress three cards into one vivid scene — the competition
standard.
🃏 What it is
PAO stands for Person · Action · Object.
Each of the 52 playing cards gets a unique combination of
a person, an action, and an object. When you see three
cards in a row, you take the Person from the
first, the Action from the second, and the
Object from the third — and combine them into a
single absurd scene.
Example: 7♥ = Marilyn Monroe / J♣ = juggling /
3♠ = a chainsaw. Drawn together, you see Marilyn
Monroe juggling a chainsaw. One image now stores three
cards.
⚡ Why 3:1 compression matters
A standard 52-card deck → 18 PAO triples (with one card
left over). 18 vivid images is what fits comfortably in
a memory palace; 52 raw cards does not. PAO is what makes
memorising a full shuffled deck in under a minute
physically possible — the bottleneck stops being
number of items and becomes quality of
imagery.
🛠 Building your PAO
- Pick people you already know cold. Family, celebrities, fictional characters. Visual distinctiveness beats prestige.
- Give each person their signature action. Something that just is them — Hulk smashing, Bond shooting, a chef chopping. Avoid generic verbs.
- Pick objects with weight, shape, and texture. "A pistol" beats "a tool." Sensory hooks help.
- Use a mnemonic link. Many memory athletes pair card → person by initials or by the Major System (e.g., 5♠ = 5 + ♠ → encoded letters → name).
Start with Aces and face cards (they're easy to associate
with strong characters), then fill in the numbers.
🎬 Recall in practice
Deal three cards: K♠, 4♦, 9♣. Look up your PAO:
- K♠ → person: Darth Vader
- 4♦ → action: baking
- 9♣ → object: a wedding cake
⚠ Pitfalls
- Two people who look alike = two cards that blend. Make them distinct in dress, age, body type.
- Boring actions ("standing", "talking"). Always make it kinetic.
- Objects too small to see. A coin gets lost; a grand piano doesn't.
▶ Build yours
Open the PAO System page to define a Person · Action ·
Object for each of the 52 cards. Or load a pre-built
library to start fast.
Word Substitution
How to make abstract words memorable by binding them to
concrete images.
💭 The problem
Memory palaces want concrete, visual things. They
love elephants and chainsaws and giant pizzas. They
struggle with justice, freedom,
integrity, velocity. Abstract concepts
have no shape, no smell, no sound — nothing for your
visual cortex to grab.
Word substitution is the technique of swapping
the abstract word for a concrete image hook
that sounds like or represents the
original — so you can stash it in a palace like
anything else.
🔑 Three ways to build a substitution
- Symbol. Justice → judicial scales weighing gold against silver. Universal cultural icons work best.
- Sound-alike. Aristotle → "harry's bottle" (a wine bottle with HARRY scrawled on it). Mitochondria → "mighty chondria" (a chondria with a cape). Looks silly. Sticks.
- Literal-but-vivid. Freedom → a bald eagle soaring over an open canyon. Pick the most sensory possible interpretation.
📝 Examples
Justice → massive golden judicial scales,
trembling
Loyalty → a golden retriever placing one paw
on your shoe
Velocity → a bullet train blurring past so
fast it deafens you
Photosynthesis → a sunflower drinking
sunlight through a straw
🎯 Rules of thumb
- Once chosen, always chosen. Your Justice image should be the same every time — consistency beats novelty here.
- Distinct from everything else in your library. Don't pick "an eagle" for both Freedom and Liberty.
- Add a note if the binding has nuance. ("Gold side = guilty.")
▶ Build your library
Add words you keep needing to memorise. Build a personal
dictionary of substitutions over time.
Story / Linking Method
Chain items into one absurd narrative — no palace required.
📖 The idea
Take a list. Build a single story where item 1 does
something to item 2, which then does something to item 3,
and so on. Each link is a cause-and-effect connection,
so reading the story forward recalls the list in order.
No palace, no encoding system. Just chains of vivid
imagery. Faster to set up than method of loci —
weaker for long lists, ideal for 5–20 items.
✨ Worked example
List to memorise: apple, bridge, candle, dragon,
eclipse, forest.
A giant apple rolls off the table and bounces
across a stone bridge. The bridge collapses
into a sea of candles, all lit. The flames
awaken a sleeping dragon who roars at the sky
— and his roar causes an eclipse. In the
sudden darkness, a forest springs up from the
candle wax.
Now run the story forward in your head. Notice that you
can't recall it without recalling each item, in order.
🔗 Rules for strong links
- Each link must involve both items physically. "Apple is next to bridge" doesn't bind them; "apple rolls across the bridge" does.
- Action over description. Verbs make memory.
- Exaggerate. A giant apple beats a normal apple. A dragon-sized candle beats a kitchen candle.
- One link per pair. Don't try to summarise the whole list at once — chain pairs sequentially.
vs Memory Palaces
- Story is faster to set up — no palace prep, just start chaining.
- Palaces scale better — chains break around 20+ items; palaces stay clean to 50+.
- Random access: palaces let you jump to "item 14" directly; stories require you to start from item 1 and run forward.
- Cost of mistakes: lose one link in a chain and you lose everything after it. Palaces are robust — one bad locus doesn't break the rest.
Number Rhyme
The simplest peg system — 5 minutes to learn, immediately
useful.
🎵 The pegs
Memorise these ten rhymes. Each digit gets a permanent
concrete image:
1 = bun (hot dog bun)
6 = sticks (drumsticks)
2 = shoe
7 = heaven (clouds & wings)
3 = tree
8 = gate (a wooden gate)
4 = door
9 = wine (a wine bottle)
5 = hive (a beehive)
0 = hero (a caped figure)
🧩 How to use them
Each peg is a pre-built hook you can hang new
information on. To remember a grocery list:
- 1 (bun) + milk = a bun soaking in a puddle of milk, going soggy.
- 2 (shoe) + eggs = your shoe is full of cracked eggs, yolks oozing between your toes.
- 3 (tree) + bread = a tree growing baguettes instead of branches.
⚖ Strengths and limits
- Fast to learn. Ten rhymes is ten minutes.
- Random access. Direct number → image lookup. You can recall item 7 without running 1–6 first.
- Capped at 10 items. No upward extension. For longer lists, move to Major or Dominic.
- Single-use per session — each peg holds one image at a time without interference.
🆙 What comes next
Once you've memorised these ten rhymes, the natural next
steps are:
- Number Shape — alternative peg set based on how each digit looks.
- Major System — extends the same idea to 100, 1000, beyond.
- Dominic System — two-digit person+action pairs (00–99).
Major System
Convert numbers to images via consonant sounds
Rules
Encode
Decode
Drill
Peg System
Fixed images for numbers — hook anything to a peg
Reference
Encode
Drill
Dominic System
Digits → letters → famous people
Rules
Reference
Drill
Ben System
Three cards → one scene · Used by world record holders
Overview
Builder
Drill
Number Shape
Each digit's written shape becomes a vivid object
Reference
Drill
Memory Palaces
Your mental routes for storing memories
History
Your training sessions
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Events
📈 Accuracy trend (last 30 sessions)
🏆 Personal bests
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Leaderboards
Top scores across every opted-in user. Ranked by score, ties
broken by fastest elapsed time.
Tournaments & Championships
Major memory competitions around the world. External events
— not affiliated with this app.
Records
Chase memory-sport benchmarks. Every tier requires a perfect
(100%) session of at least N items. Bronze 🥉 → Silver 🥈 →
Gold 🥇 → Diamond 💎.
Settings
Training defaults and preferences
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One entry per line. Leave empty to use the built-in defaults.
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